Unity Made A Big Blunder, And They Are Apologizing For It

Headlines:

  • Video game engine developer Unity recently changed its pricing plan, which made most video game developers furious. 
  • Many video game developers working on the Unity engine threatened to quit using the engine and move to a new one, even if it delayed the launch of their game.
  • Unity soon apologized for all the confusion and backlash their new pricing plan created and will issue a revised one soon.

Video game engine creator Unity is one of the best (and one of the most used) game engines. If you don’t know what a video game engine is, it’s basically the OS developers use to create games. 

For example, we use either Windows OS or macOS (and some on Linux) for computers. In the same vein, Unity and Unreal Engine are the two most popular video game engines used by most game developers. Most of the games that you play are created using these engines.

Unity engine has been one of the most popular video game engines. Many popular and memorable games were created using it, like Among Us, Pokemon Go, Genshin Impact, Slay the Spire, Cult of the Lamb, and many more.

While Unreal Engine has a simple pricing plan that makes video game development feasible, Unity decided to take things a bit further.  Their new pricing plan is a bit weird – and exploitative – to say the least. 

As per the new Unity pricing plan, whenever a customer downloads your game and plays it. You have to pay money. Therefore, if you are a video game developer using the Unity engine to create a new game, you might be liable to pay as much as $0.20 per download when you launch the game. 

So, if you get a million downloads, then you might have to pay Unity around $200,000.

This created a backlash in the gaming community, as it said per download of the game. Since video game piracy still exists, it’s possible that developers might have to pay for pirated copies as well. Plus, the Xbox Game Pass and Xbox Cloud Gaming ultimately exist, which could lead to developers paying massive handouts to Unity. 

Unity said it would make changes to its policy and share an update in the next few days. Let’s see how Unity unites all the game developers to their cause now!

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Debamalya Mukherjee

Debamalya is a professional content writer from Kolkata, India. Constantly improving himself in this industry for more than three years, he has amassed immense knowledge regarding his niches of writing tech and gaming articles. He loves spending time with his cats, along with playing every new PC action game as soon as possible.

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      Debamalya Mukherjee

      Debamalya Mukherjee

      Debamalya is a professional content writer from Kolkata, India. Constantly improving himself in this industry for more than three years, he has amassed immense knowledge regarding his niches of writing tech and gaming articles. He loves spending time with his cats, along with playing every new PC action game as soon as possible.

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